No joke, Ageia PhysX is behind the physics in Ubisoft's first Nintendo Wii game 'Red Steel'.
Complete list of titles currently using Ageia PhysX
Complete list of titles currently using Ageia PhysX
| Auto Assault | Net Devil | |
| Bet on Soldier: Blackout Saigon | Kylotonn Entertainment | |
| Bet on Soldier: Blood of Sahara | Kylotonn Entertainment | |
| Bet on Soldier: Blood Sport (Patch) | Kylotonn Entertainment | |
| CellFactor: Combat Training | Artificial Studios, Immersion | |
| City of Villains | Cryptic Studios | |
| Dark Physics | The Game Creators | |
| Gears Of War | Epic Games | |
| Infernal | Metropolis Software | |
| Mobile Suit Gundam: Crossfire | BEC | |
| Red Steel | Ubisoft Paris | |
| RoboBlitz | Naked Sky | |
| Stoked Rider: Alaska Alien | Bongfish | |
| Tom Clancy's Ghost Recon Advanced Warfighter | GRIN | |
| Tom Clancy's Ghost Recon Advanced Warfighter 2 (single player mode) | Ubisoft Paris | |
| Tom Clancy's Rainbow Six Vegas | Ubisoft Montreal | |
| Tom Clancy's Splinter Cell: Double Agent (multiplayer mode) |
Ubisoft seems to be making the most of it, Unreal Engine 3 will be utilizing it in full and since Ubisofts current game engine seems to be a UE2 with some UE3 elements thrown in we have a sure fire bet that Ubisoft Wii titles, at least in part, will be powered by UE3.
The following game engines are/will be using AGEIA PhysX technology,
| Engine Name | Developer |
| Unreal Engine 3 | Epic Games |
| Gamebryo | Emergent Entertainment |
| Reality Engine | Artificial Studios |
| Eclipse Engine | Bioware |
| Saber3D | Saber Interactive |
| Vision Engine 6.0 | Trinigy |

1 comment:
Wait, I guess I am a little confused about AGEIA PhysX...I thought that was hardware...does the Wii (and I guess the Xbox 360 as well) have a PhysX chip? Or is it just an algorithm they are using that runs on any processor?
Post a Comment