Showing posts with label Business. Show all posts
Showing posts with label Business. Show all posts

Thursday, August 9, 2007

Epic Wants Silicon Knights to Pay "in excess of $650,000"

All out assault from Epic here, they believe Silicon Knights is simply trying to get a quick cash back and even perhaps planning to license off its so-called 'UE3-Derived' 'Silicon Knights Engine'.
In a counter claim Epic says that Silicon Knights case carries 'no factual merit' and that the license Silicon Knights had bought was given at a 'substantial discount' since Silicon Knights had agreed to use UE3 in all their upcoming Playstation 3, Xbox 360 and PC titles (not the time to get into future Silicon Knights games).

It gets even messier, Epic stated that,

"This lawsuit is a cynical effort by SK to unlawfully enrich itself at the expense of Epic Games... After having exploited Epic's intellectual property to its advantage, SK now seeks to renege on its payment obligations under the License Agreement. It is SK, not Epic, that has engaged in deceit, infringement of Epic's intellectual property rights, breach of contract and unfair business practices."

Despite not fully understanding the legalities of the situation it is quite easy to see that Epic makes a very good point when saying that sabotaging Silicon Knights games would be counter productive to Epic because part of the license agreement includes royalties for the number of titles Silicon Knights sells,

"Moreover, SK's criticism of Epic makes no sense on its face. SK contends that Epic sabotaged SK's ability to develop video games with Epic's software engine. Epic's incentive, however, is for SK to develop as many successful games as possible with Epic's software engine... The more successful SK is, the more Epic receives... In short, SK's lawsuit is a pretense... The court should not countenance SK's conduct and should dismiss the complaint."

Silicon Knights laywer Chris Holland responded to Epics claims by essentially saying 'Epics claims have no merit'. In fact that was his only counter to questions of whether or not Silicon Knights was using UE3 code (essentially stealing it) for their own gain. Not too reassuring given the fact Silicon Knights has had full access to the UE3 engine code, something that has taken Epic games many years to create that Silicon Knights seems to have managed to have done in a fraction of the time.

It is kind of difficult drawing anything with substance besides opinions from Hollands statements,
"We believe strongly that our claims in our complaint will prevail and the damages Silicon Knights has suffered in connection with its original complaint are vastly more, millions of dollars more than what Epic claims its damages are in its counterclaim. They've set forth $650,000 and our claims will dwarf that substantially."

Right now Holland seems to be just throwing light jabs at Epic, well for Silicon Knights sake otherwise they might need a new lawyer...


VIA GameDaily

Saturday, August 4, 2007

Nintendo Stock Goes Up and Up

You wondering how much Nintendo is gaining from its recent success? You wonder why Nintendo is ignoring 'hardcore' gamers? Same reason.



VIA Shamoozal

Thursday, July 19, 2007

Sour Grapes - Silicon Knights May Ruin Itself and Too Human Over Childish Grudge

There's no doubt that Silicon Knights head blames Epic games for the PR failure of the second playable showing of 'Too Human' however whats sad is that it has turned from a personal dislike to a full blown lawsuit that may potentially ruin Silicon Knights and 'Too Human'.

Their lawsuit is unwarranted on many levels, the most basic of which is common sense, I wouldn't expect any programmer to get away with bad coding by blaming it on someone else, 'it isn't someone else's fault the software is no good, it's your fault'. Blaming Epic, an established and respected developer, for Silicon Knights poor second gameplay showing of its title is a serious mistake. Not only can it have a massive backlash from the community in general but the lawsuit itself won't be winnable given Epic is bigger and has a lot more at stake here.

The lawsuit is no more than bitter rivalry, it seems that Dennis Dyack thinks the fanbase will side with him if he goes open with this in court. There are many Epic licensees right now and all are chugging along with no complaints, some of the biggest upcoming titles are using UE3 and they all look great. As it stands Silicon Knights is out numbered, just throwing in their blood doused PR into a shark infested pool.

Now the other problem, the whole 'new engine' that was 'derived' from UE3. If it works it works, Epic provides a lot of things with UE3 to licensees and in effect the so-called 'derived engine' is probably no more derived than Bioshock uses an engine 'derived' from UE3. UE3 is flexible enough and easy enough to use so that developers can add stuff to it as much as they want.

In effect, derived or not, Silicon Knights bought the license from Epic, they paid for it and they received it. 'Deriving' from it does not make them exempt to the license they paid for it. Of course all this won't sound good in court on Silicon Knights behalf, so they get choosy with the details.

An excerpt from their claims:

"The final development kit for the Xbox 360 was released in early September, 2005, such that Epic was obligated to release the functional Engine for that platform no later than March, 2006."
If this was genuinely what Epic had contracted then they do at least in part owe something back to Silicon Knights, but it's asking too much to try and get a full refund.
"The support Epic had misrepresented it would provide Silicon Knights... became increasingly inconsistent as both Silicon Knights and Epic progressed toward the target launch date for their respective games. Epic has attempted to avoid its obligations under the Agreement by representing to Silicon Knights that the support,
modifications, or enhancements to the Engine – all of which are essential to the Engine’s proper function – were “game specific” and not “engine level” adaptations, and that Epic therefore need not provide them to any of its licensees, including Silicon Knights."
Would inconsistent support have something to do with a dodgy showing of Too Human? Could this entire lawsuit be based on the differing opinions of two journalists, one who liked the game and one who disliked it.
"That representation is false, as evidenced in part by the fact that Epic later provided nearly all the Gears of War code to all of its licensees, at no extra charge, in a belated effort at damage control."
Silicon Knights is essentially saying that Epic didn't provide consistent support to its licensees so that it could concentrate more on its own games. The question here is whether or not Epic was contracted to provide this support that Silicon Knights is/was demanding. However Epic did provide the entire code behind Gears of War in the end, perhaps to help calm down Silicon Knights which had been getting more and more frustrating to Epic.

Whats interesting here is that it was reported that Silicon Knights was working on a new game engine and was leaving behind UE3 after the second poor showing of Too Human, before the release of the Gears of War source code indicating that Silicon Knights was just piggy backing Epic and using whatever of Epics code it could to create its own game engine. Epic might have started to find it frustrating that one of its licensees was using its code to do no more than what any other of its licensees might (i.e. alter code) but claiming it to be a whole new game engine hence the shaky relations with Silicon Knights.

Unfortunately that wasn't good enough for Silicon Knights, and they blatantly lie:
"Epic’s actions and the consequent increasing delay and cost of development of Silicon Knights’ own game caused by the unworkable Engine forced Silicon Knights in May of 2006 to embark on the time and resource intensive task of writing its own game engine, the very task it had hoped to avoid be entering the Agreement with Epic."
They weren't writing their own game engine, they were essentially re-writing an early version of UE3, fixing up loose ends and bugs that they couldn't be bothered waiting on Epic to finish. It's either that or were to believe Silicon Knights made an engine comparable by look and feel to UE3 in under a year.

It gets interesting, it seems that Silicon Knights might have not been able to finish Too Human because of Epics alleged lack of consistent support:
"Silicon Knights was forced to decide whether to continue waiting for Epic to provide it with a commercially functional version of the Engine. Under the Agreement, Silicon Knights found itself in the position of being ostensibly “bound” to use Epic’s non-functional product, even though doing so would result in the breach of its obligations to its publishing partners. Rather than let that happen, in May of 2006, with the Engine two months overdue and under the looming risk of funding for Too Human drying up if no workable engine could be found, Silicon Knights had no choice but to abandon the Engine and begin creating its own game engine (“the Silicon Knights Engine”). By that time, Epic had shown neither the ability nor the intent to fulfill its obligations under the Agreement."
IN a way you can sympathise, perhaps the developers of other big UE3 based games like Bioshock had more funding. Unfortunately Silicon Knights decides to shit all over their viable and perhaps even justifiable claims by saying that "Progress on the Silicon Knights’ Engine continues to date and, at this time, the Silicon Knights Engine is completely independent of Epic’s Engine and certainly derives no benefit from the unworkable source code provided by Epic.". I'm sorry but it's going to be hard to prove that the Silicon Knights engine is not deriving 'any benefit' from UE3. To me it screams of 'you just copied and pasted the code, changed a few minor details and compiled it again!'.

The whole Epic vs. Silicon Knights thing seems to be based on one poor showing of the game, if Epic was as bad a licensee as they claim then other developers might start siding with Silicon Knights, however no one else wants to touch it. This may lead Epic to stop providing, or at least charge extra, for Source code of its engine code and instead provide DLLs and appropriate documentation otherwise to offset the potential for similar lawsuits in the future.

Win or lose this is just sour grapes, it's obvious there is a lot of love going into Too Human as Dennis Dyack said 'some people joined Silicon Knights ten years ago to make this game' (very sic) and this whole lawsuit thing may just ruin it for everyone, except maybe the Sony fanboys who'll love to see Too Human and UT3 both be released to very poor receptions.

Friday, July 6, 2007

DS Top Seller in Australia

After Nintendo declared the Wii a winner for reaching 100,000 units sold fastest and being rebuttled by Sony saying that the Playstation 3 has been outselling the Wii since its launch (both proven to be true) it seems that over all Nintendo can say it is the leader in terms of raw sales with the DS, selling well over 29,000 units more than the next biggest seller (the Playstation 2) in between the months of April and June.

This is in sharp contrast to the DS launch figures which placed it well below the PSP and Playstation 3. It would seem that even the Wii may make this dramatic come back if the PSP and DS comparison will apply in home consoles. Despite launching a few months before the Playstation 3 the Wii did outsell the Playstation 3 for the first time last week and this trend my continue.



Monday, June 11, 2007

John Carmack Shows off New Game Engine - At An Apple Conference!

John Carmack has unveiled a new game (dubbed 'Tech 5') engine and glimpses of a new IP that ID has been working on for the last few years. Whats surprising is that this game will be shown on a PC, Xbox 360, Playstation 3 and Mac at E3.

Though that isn't all, clearly Mr. Carmack wants to impress Mac owners making it clear that there is yet another (exclusive?) Mac related announcement thats going to be made at E3.

Sign of changing times?


Video:




Screenshots:






VIA Engadget

Friday, June 8, 2007

Nintendo Big Wigs to Jump Ship?

It seems like there is a very real chance some of Nintendos most valuable employees, including George Harrison (Edit: The other George Harrison), are set to leave Nintendo following a decision by Nintendos higher-higher ups to relocate the PR department from Redmond to New York.

So far Nintendo has not commented on the situation, though if they have any brains they know better than to just up and dump what is perhaps the dream team of NOA. Nintendo has never seen such great success since the original NES days, losing their key players could spell an inevitable death within the coming years.

As of present however these are all just rumours, all of it, yes, up to and including the relocation of the PR department.

Friday, March 2, 2007

Digg Sucks! Why Do You Digg Me Down!? Conspiracy!

The recent spate of hurls thrown at Digg by Wired did not prove Digg is inherently broken or corrupt, the only thing it did prove is that the Digg VS Reddit war has gone beyond that of delusional fanboy flamewars and crossed over into the realm of corporate warfare. But why?

Would the fact the ‘delusional’ fanboy not caring about petty differences have something to do with it? In the past Reddit used to have stories every so often reaching the top about Digg stuffing up or Digg losing ground because of such and such decision or Kevin Rose making out with Dick Cheney. All that has stopped with Reddit, the mature members are now outnumbering the increasingly fewer fanboys.

Enter Wired, trying to rev up the hate between the two services, Annalee Newitz deliberately went out to create a frontpage story on Digg via a ‘pay per Digg’ and guess what? Failed miserably when the story got kicked off the frontpage.

Of course the latest attack on Digg is all about the so-called ‘bury brigade’ which is allegedly a group of members on Digg that diggs down stories critical of Digg. Now I know Digg members love their website, so if anything, it’s the entire userbase digging down stories ‘critical’ of the service they love.

Oh I hate you David Cohn, you fool, lets look at why the listed stories ‘critical of Digg’ that were submitted were consequently buried,

This one

“The "proof" mentioned in the headline is really no proof at all, sadly. This is a promising beginning, but any 'proof' needs a sample size of buries that's several orders of magnitude larger than what's used.” - bofhcabbit

What about this one?

“"What is the number of buries before an article is hidden anyway?"

now THAT'S the question isn't it? think for 1 second...if users are cohorting to bury stories, don't you think knowing the exact amount would be the holy grail for them? knowing the exact amount ONLY invites abuse...THINK!” - blake10

This one isn’t even critical of Digg, believe it or not most Digg users don't want to know how many Diggs it takes for a story to get kicked off the frontpage because if that gets out then these so-called 'bury brigades' will cross over from the realm of sci-fi to reality. Reality sucks.

What Wired’s ‘investigation’ proves is that Digg members will bury content they don’t like, they will Digg content they like. But we already knew that didn’t we?

Clearly Wired ran that story for the sole purpose of restarting the now burnt out fire between Digg and Reddit. The members have nothing to do with it, they’ve gone past that point of stupid fanboyism. People use the service they prefer, end of story.

Friday, February 23, 2007

Nicking IP’s

Just like in the Music industry were the artist does not even own the rights to the song he or she sings in game development the publisher usually buys the intellectual property that the developer made as part of the publishing agreement.

Enter bullshit mode, where your favourite franchise is butchered, taken to hell and back with every sequel, spin off, trilogy, prequel, hexology (in that order) before you know it you’re not even sure what the first game was all about.

Ubisoft for instance published Far Cry, a game developed by CryTek and retained the copyright. The original Far Cry was a great game, then along came the Xbox version which wasn’t too bad, then the Xbox sequel and Xbox 360 version, ok, now the Wii version and still a PSP version in development.

Clearly this is bad for the poor old fans but relatively good for business as publishers suck IP’s dry. Bigger development houses can afford to keep their IP’s and press hard on publishers to publish the game without buying out the IP’s. Other developers such as Nintendo are really very nice, even letting second party publishers (such as RARE) keep their created IP’s such as Perfect Dark and Banjo Kazooie.

The benefit of letting developers keep their IP’s is one of creativity, they can instead of exploiting it for more and more profits through spin offs and the like develop them further in a positive manner, take Insomniac with Ratchet and Clank as an example.

As developers get bigger it gets harder for publishers to buyout the IP’s of their products, developers can be far more independent, they can fund their game beginning to end and tell the publisher ‘here it is, were 80% done, you want to publish it or not?’. Of course if the game is good the publisher will want to have its name tacked on even if they don’t get the IP rights (such as EA with Pandemic on Mercenaries 2).