Thursday, April 12, 2007

AGEIA PhysX Behind 'Red Steel' Physics

No joke, Ageia PhysX is behind the physics in Ubisoft's first Nintendo Wii game 'Red Steel'.


Complete list of titles currently using Ageia PhysX

Auto Assault Net Devil games for windows
Bet on Soldier: Blackout Saigon Kylotonn Entertainment games for windows
Bet on Soldier: Blood of Sahara Kylotonn Entertainment games for windows
Bet on Soldier: Blood Sport (Patch) Kylotonn Entertainment games for windows
CellFactor: Combat Training Artificial Studios, Immersion games for windows
City of Villains Cryptic Studios games for windows
Dark Physics The Game Creators games for windows
Gears Of War Epic Games Xbox 360
Infernal Metropolis Software games for windows
Mobile Suit Gundam: Crossfire BEC Playstation 3
Red Steel Ubisoft Paris Nintendo Wii
RoboBlitz Naked Sky Xbox 360
Stoked Rider: Alaska Alien Bongfish games for windows
Tom Clancy's Ghost Recon Advanced Warfighter GRIN games for windowsXbox 360
Tom Clancy's Ghost Recon Advanced Warfighter 2 (single player mode) Ubisoft Paris Xbox 360
Tom Clancy's Rainbow Six Vegas Ubisoft Montreal games for windowsXbox 360
Tom Clancy's Splinter Cell: Double Agent (multiplayer mode)

Ubisoft seems to be making the most of it, Unreal Engine 3 will be utilizing it in full and since Ubisofts current game engine seems to be a UE2 with some UE3 elements thrown in we have a sure fire bet that Ubisoft Wii titles, at least in part, will be powered by UE3.

The following game engines are/will be using AGEIA PhysX technology,

Engine Name Developer
Unreal Engine 3 Epic Games
Gamebryo Emergent Entertainment
Reality Engine Artificial Studios
Eclipse Engine Bioware
Saber3D Saber Interactive
Vision Engine 6.0 Trinigy

1 comment:

Anonymous said...

Wait, I guess I am a little confused about AGEIA PhysX...I thought that was hardware...does the Wii (and I guess the Xbox 360 as well) have a PhysX chip? Or is it just an algorithm they are using that runs on any processor?