No joke, Ageia PhysX is behind the physics in Ubisoft's first Nintendo Wii game 'Red Steel'.
Complete list of titles currently using Ageia PhysX
Complete list of titles currently using Ageia PhysX
Auto Assault | Net Devil | |
Bet on Soldier: Blackout Saigon | Kylotonn Entertainment | |
Bet on Soldier: Blood of Sahara | Kylotonn Entertainment | |
Bet on Soldier: Blood Sport (Patch) | Kylotonn Entertainment | |
CellFactor: Combat Training | Artificial Studios, Immersion | |
City of Villains | Cryptic Studios | |
Dark Physics | The Game Creators | |
Gears Of War | Epic Games | |
Infernal | Metropolis Software | |
Mobile Suit Gundam: Crossfire | BEC | |
Red Steel | Ubisoft Paris | |
RoboBlitz | Naked Sky | |
Stoked Rider: Alaska Alien | Bongfish | |
Tom Clancy's Ghost Recon Advanced Warfighter | GRIN | |
Tom Clancy's Ghost Recon Advanced Warfighter 2 (single player mode) | Ubisoft Paris | |
Tom Clancy's Rainbow Six Vegas | Ubisoft Montreal | |
Tom Clancy's Splinter Cell: Double Agent (multiplayer mode) |
Ubisoft seems to be making the most of it, Unreal Engine 3 will be utilizing it in full and since Ubisofts current game engine seems to be a UE2 with some UE3 elements thrown in we have a sure fire bet that Ubisoft Wii titles, at least in part, will be powered by UE3.
The following game engines are/will be using AGEIA PhysX technology,
Engine Name | Developer |
Unreal Engine 3 | Epic Games |
Gamebryo | Emergent Entertainment |
Reality Engine | Artificial Studios |
Eclipse Engine | Bioware |
Saber3D | Saber Interactive |
Vision Engine 6.0 | Trinigy |
1 comment:
Wait, I guess I am a little confused about AGEIA PhysX...I thought that was hardware...does the Wii (and I guess the Xbox 360 as well) have a PhysX chip? Or is it just an algorithm they are using that runs on any processor?
Post a Comment